Friday, 2 May 2014

LO4: Identifying competition.

* Current sales revenue.

* Markets entered.

* Successful audience group.

* Developer and publisher.

Black and white.



Black & White is a 2001 video game developed by Lionhead Studios and published by Electronic Arts and Feral Interactive for Microsoft Windows and Mac OS. The game was highly anticipated and overall well received, and have an audience of males and females age 12 and above. The game was marketed in all over America, England and Ireland. 

 Sims.






Developed by Maxis and published by Electronic Arts, it was released for Microsoft Windows in February 2000 and later by The Sims StudioAs of May 2011, the franchise has sold more than 150 million copies worldwide, and is also the best-selling PCThe games in The Sims series are largely sandbox games, in that they lack any defined goals (except for some later expansion packs and console versions which introduced this gameplay style. It was repackaged in several different formats and different versions of it were released on several different platforms. By March 22, 2002, The Sims had sold more than 2 million copies worldwide, making it the best-selling P.C. game in history. All sims games which have ever been released have all been marketed world wide. The audience group varies as children from the age of 7 play to adults to the age of 25.

Thursday, 1 May 2014

LO4: Lesson summary.

Today in lesson we picked games that had similarities to our game, and we had to identify these 4 points...

*Current sales revenue.

* Markets entered.

* Successful audience group.

* Developer and publisher

Friday, 11 April 2014

LO4: solving copyright and ethical issues in my game


Our ethical problems could be sorted by the murders being less graphic and violent, as our game is age 12 above the scenes shown won't be realistic or legit, also it is a fantasy so blood would not be involved. Potions which would be used in our game could possibly be classed as drugs, but it is mainly to do something like heal you when you are injured so it isn't something to serious and graphic. Theft would not be used in a bad way in the game for example like GTA, it would simply be only on missions to higher the level, it could also maybe be classed as borrowing. Abuse would not be graphic as it is a fantasy, it would be done using magic and spells which isn't realistic. Prostitution would not be used in the game. Wars in our game would be classed as more of a battle, and would not be realistic as blood isn't involved.

Liable and Slander Considerations.

This law relates to defamation of character, where you use a person or organisations image in a way which could cause measurable damage to their reputation in the eyes of the common public. But our game doesn't involve any sexism, racisim or any known people or celebrities we could possibly offend.

LO4: legal and ethical issues in games.

These types of issues can be avoided, games can use their own brands and music. Create a second source of income and purchase album of music or genre. a company which has followed these rules would be Sensible soccer, they are similar to